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Sorry about the chopped ending at the end of my last post. I was saying, the timer must be optional for those players trying to
Thanks, Wayne. Adding a timer is a good idea!
If I had a wish list, it would be as follows:
1) Last move undo (don't need more than that)
2) Separate push/move counts with separate max counts for each
3) Optional timer for fastest solution option
Of course, the timer must be optional for those
Thank you Admin, and Thank You verokio! :)
I do not understand why I did not see that before.
Thanks to verokio, the short solution for aenigma:soko11 was found. It is published now.
Is it possible to have the 60-move solution added to the level so that I may see it? I am giving it credibility only because there are three players with that score.
I am playing aenigma: soko 11. I have tried every way possible of solving that puzzle, and cannot find a 60-move solution. The minimum of 64 occurs most frequently, followed by 76 and even 87. No 60-move solution exists that I can find. Is it possible to h
Level 23 in the Classic collection is updated. The bug is fixed
I am playing the classic collection (41 levels). I have just completed level 23, but the game insists the level is not complete. I can provide a screenshot if necessary. Otherwise, amazing game. :)
Built-in solutions for GRIGoRusha (levels N.1,3 and 8) are working. Tested in IE8.
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