Guestbook

03 Oct 2022 17:07 GMT

To site admin: Request changes to the workshop. (1) For "Import from existing code", I think it should support using dash ("-") as blank. That was using for more than 20 years already in the Sokoban community. I tried to import these and it converts the dashes into outside floor (treated as a wall): -#######- -#-+...#- -#-..#### ###$----# #---#$#-# #-$-#---# #---##### ##$###--- #--$-#--- #--$-#--- #----#--- ######--- (2) please provide an entry for "Author". I know I am making a modified level, but there's no place to allow me to mention the authors. I think it's standard practice to have level title (or name) or author for any given level. Thanks!
26 Aug 2022 19:49 GMT

Thanks a lot admin1 for the swift handling of my 3 requests! And thanks Mr Kem for the tip; admin1 deleted my solution so I couldn't try, but will do if it ever happens again. Now I only need to optimise the solution to sokogen :: 50 (ID 45955) to be perfect in one (which I'm afraid would be the only) collection. Cheers
26 Aug 2022 10:06 GMT

Hi admin1 - I’d like to begin by echoing other players’ comments on a great website! Regarding Wedge’s point about aenigma level #2 (ID=201), which I see has now been changed (thank you), I have found several other levels completed by “Anonymous” with mathematically impossible scores that you might like to investigate. In “aenigma”, these are #3 (ID 202) and #30 (ID 370). In “Classic”, these are #10 (ID 11) and #11 (ID 12). And in “Atlas 01”, these are #7 (ID 403); #24 (ID 381); #27 (ID 390); #28 (ID 408); #31 (ID 413); #32 (ID 414); #33 (ID 415); #37 (ID 419); #43 (ID 410); #48 (ID 380); and #72 (ID 388). There may be additional affected levels that I haven’t found yet, so I would like to invite other players to comment on those, if they exist.
26 Aug 2022 10:00 GMT

Hi Wedge - after you have already completed a level with the optimal number of moves (but too many pushes), it is possible to manually force the game engine to accept a solution with the same number of moves, but fewer pushes, as follows: re-do the level with your new solution, then save it as a Snapshot. Next, copy the solution from the Snapshot dialogue box, then go to the Solution Transfer page, and paste the new solution into the “Import solution from text” box, with the appropriate level ID. Then go back to the level itself and refresh the page. Depending on whether your achievement places you in the short list or long list, you may or may not see the updated score immediately, but it will eventually update itself. I have used this method successfully several times myself.
24 Aug 2022 19:47 GMT

Thanks admin1 for the wonderful website! I agree entirely with anian and also have a few questions, if and when you have time to have a look at them. 1) Is it possible to delete the anonymous solution to aenigma::soko 02 (http://game-sokoban.com/index.php?mode=level&lid=201)? It is mathematically impossible to do it with 17 pushes and, I believe, only 80 moves. 2) I sumbitted accidentally two impossible levels, as I have been playing around with the workshop. Is it possible to delete them please? If it is simpler for you to delete the entire collection, please do so; I have a copy of the level I want to keep. 3) My solution to level 24 in sokogen (http://game-sokoban.com/index.php?mode=level&lid=45929) has the optimal number of moves but too many pushes. I know how to improve it, but it won't update as the number of moves stays the same. Is there a way around this? If the simplest solution is to delete my solution, please do so, and I will solve the level again with the optimal solution. 4) Would it be possible to add a counter defined as follows: for each level solved, add a number of points equal to MIN / CURRENT, where MIN is the length of best solution and CURRENT is the length of my solution? I think it is a better measure of optimality than the current Rating 5. Of course I understand if some of these are not possible or if you simply don't have the time. Many thanks again for this site!
20 Aug 2022 16:52 GMT

Sounds to me like at least the level editor should add a counter for number of goals and number of boxes to make it easier to see. Also, I think it would be nicer to default all visible square units on the display field to be floor (instead of BLACK -- meaning it is unused and treated as a wall)
17 Aug 2022 11:36 GMT

Dear admin1, unfortunately something got lost in the workshop during your website improvements. In working mode, you could see through a small square if the box or the mover was on a destination field. This is no longer the case and is very complicated for larger levels, because you can no longer count the equivalent of boxes and destinations on the screen. Can this be restored? Last but not least your website is very very great !!!!
30 Jul 2022 08:46 GMT

admin1 you are fantastic !
16 Apr 2022 10:49 GMT

a level that i solved today from the submitted collections [ Ivana ] isnt showing up on my personal homepage on my list of solved puzzles . the " more " button navigates me onto a " not found " page . it just shows up correctly in the catalog section with a green bar on the bottom of the level preview square . can you check up on this , admin1 ?
15 Apr 2022 20:38 GMT

15 Apr 2022 20:34 GMT Can anyone help me with this level. Thx. I've been stuck on this one for a long time. Mulholland D level 56

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